It came across and gave it ago. I really enjoyed the idea of graphical look and my eyes soon got used to it even though I played in a 36 unch TV. Good Devs.
I also got your comment on GameJolt, but I prefer to reply here because I get to use Itch's client software.
I don't mind my game being shoved on the back of your vlog, actually. Gameplay's a bit too short to fill up one video anyway, and I think your content (from what little I've seen so far) is good enough to make me want to see the whole thing.
Regardless, I'm glad you enjoyed the demo to Soluna's Secret. Be assured that I am working on a follow up, and that there will be more game available some time in the future.
In case you were wondering, the tall, slim objects that kept appearing in the lantern's light were crystals, powering the mechanism that opens the door. Don't feel bad about not figuring that out. Nothing in the game so far tells you this. It's honestly something I slapped together at the last minute, and is on my to-do list to spruce up.
I'm also surprised you brought up the story blurb I put in the description. I was starting to think no-one would. It will probably be fully implemented into the game's final version.
Finally... no.
Soluna's Secret is not that she had indoor plumbing. Sorry to dissapoint you. Kudos for making me smile.
Hey Callum, sorry I've been so silent on responding. Life kinda got in the way a little.
Thanks for understanding when it comes to having to use your game as a stopgap, I did really enjoy what was there and wanted to make sure I utilised it the best way I could so I could still use it!
I like to make sure I mention any game's story as written up by the dev, so people know what's going on. Otherwise I'd be making my own nonsense up and the devs would just laugh at me / be annoyed / possibly use my made-up ideas to replace their own story (much less likely). So yeah, no worries, if a dev has put the effort in to actually make a story I'll be sure to mention it!
Gotta say I'm a tad disappointed that indoor plumbing isn't the big plot point. Darn. Guess I'll wait and see then =)
Thanks for watching my weird little playthrough, and thanks for the response!
Your critique does indeed help. I'm glad you liked it. I do agree that there is a long way to go with this project, but first, a slight rebuttal:
The lantern being on or off doesn't affect anything, only if it's light is touching something or not. I'll need to find some way to clarify this somewhere. Perhaps by having one or more puzzles that specifically require you to get close with the lantern on.
Those 'fizzing' lines are actually z-fighting between meshes. I didn't place them correctly in the demo, and now Unity is unsure which one of the overlapping objects to draw first. In this case, it draws both of them, making it flicker as you move. No excuses here. It's entirely my fault for not measuring in whole units. It's a common mistake.
The diamond thing is a crystal. When all of the crystals appear, the door opens. No-one has figured this out without me telling them, so there are things to clarify here also. They do emit a small glow to let you know where they are, but it's almost invisible. A hint wouldn't go amiss, eh?
Did you double click on the door in the second room? I included an animation and sound effect for it shutting, but it's supposed to be impossible to trigger once it's opening/open. This was supposed to be for future levels, but never got used.
You said it lacks visual feedback. Got it. I'll keep what you said in mind.
Thanks for the let's play! I do hope that you can stick with me while I make this idea a reality...
While I'm not sure it's personally to my taste, I appreciate the coverage. You made me notice a few dodgy seams in the level design, and I'll get on with fixing those for the post-jam version of the demo right away.
In the mean time however, the game doesn't seem to be running so hot, does it? At least from the video?
Thing is, I don't know if it's actually my spaghetti code, or just some dodgy rendering on your end, but I'd hate for someone to not be able to run my game smoothly. Would you mind telling me if you actually experienced problems like that? If so, having your PC specs may help in me researching the problem.
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It's been three years since you promised a full release. Are you going to finish this?
It came across and gave it ago. I really enjoyed the idea of graphical look and my eyes soon got used to it even though I played in a 36 unch TV. Good Devs.
wobblyfootgamer
Just a short little taster right now, but I love the concept! Hope you build more into this after the Jam and make a whole game of it =)
I did a vid too, sorry about it being interspersed with my 100 subs thanks vlog!
Hi, MikeyBlighe!
I also got your comment on GameJolt, but I prefer to reply here because I get to use Itch's client software.
I don't mind my game being shoved on the back of your vlog, actually. Gameplay's a bit too short to fill up one video anyway, and I think your content (from what little I've seen so far) is good enough to make me want to see the whole thing.
Regardless, I'm glad you enjoyed the demo to Soluna's Secret. Be assured that I am working on a follow up, and that there will be more game available some time in the future.
In case you were wondering, the tall, slim objects that kept appearing in the lantern's light were crystals, powering the mechanism that opens the door. Don't feel bad about not figuring that out. Nothing in the game so far tells you this. It's honestly something I slapped together at the last minute, and is on my to-do list to spruce up.
I'm also surprised you brought up the story blurb I put in the description. I was starting to think no-one would. It will probably be fully implemented into the game's final version.
Finally... no.
Soluna's Secret is not that she had indoor plumbing. Sorry to dissapoint you. Kudos for making me smile.
Hey Callum, sorry I've been so silent on responding. Life kinda got in the way a little.
Thanks for understanding when it comes to having to use your game as a stopgap, I did really enjoy what was there and wanted to make sure I utilised it the best way I could so I could still use it!
I like to make sure I mention any game's story as written up by the dev, so people know what's going on. Otherwise I'd be making my own nonsense up and the devs would just laugh at me / be annoyed / possibly use my made-up ideas to replace their own story (much less likely). So yeah, no worries, if a dev has put the effort in to actually make a story I'll be sure to mention it!
Gotta say I'm a tad disappointed that indoor plumbing isn't the big plot point. Darn. Guess I'll wait and see then =)
Thanks for watching my weird little playthrough, and thanks for the response!
I liked it! Think it needs some work in some areas, especially the level design. I left a critique, though, if that helps.
Hi GrannyJo.
Your critique does indeed help. I'm glad you liked it. I do agree that there is a long way to go with this project, but first, a slight rebuttal:
Thanks for the let's play! I do hope that you can stick with me while I make this idea a reality...
well i'm waiting for the second part XD
Thanks for the let's play!
While I'm not sure it's personally to my taste, I appreciate the coverage. You made me notice a few dodgy seams in the level design, and I'll get on with fixing those for the post-jam version of the demo right away.
In the mean time however, the game doesn't seem to be running so hot, does it? At least from the video?
Thing is, I don't know if it's actually my spaghetti code, or just some dodgy rendering on your end, but I'd hate for someone to not be able to run my game smoothly. Would you mind telling me if you actually experienced problems like that? If so, having your PC specs may help in me researching the problem.
Have a nice day.
Hey! The look of this is really cool. Lots of potential, I hope you can span it into something bigger!